using System;
using UnityEngine;

[Serializable]
public class expcost : MonoBehaviour
{
	public int exp;

	public string prefix;

	public expcost()
	{
		prefix = " Exp";
	}

	public void Update()
	{
		GetComponent<GUIText>().text = exp + prefix;
	}

	public void Main()
	{
	}
}
